CoreComponents 4.0.0
A Modern C++ Toolkit
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Action Class Referencefinal

Explorable function within an application. More...

#include <cc/Action>

Inheritance diagram for Action:

Public Member Functions

 Action ()
 Create a primordial action.
 Action (const String &title)
 Create a new action.
 Action (const Picture &icon)
 Create a new action.
String title () const
 Get title.
Actiontitle (const String &newValue)
 Set title
Actiontitle (Definition< String > &&f)
 Define title.
Shortcut shortcut () const
 Get shortcut.
Actionshortcut (const Shortcut &newValue)
 Set shortcut
Actionshortcut (Definition< Shortcut > &&f)
 Define shortcut.
Picture icon () const
 Get icon.
Actionicon (const Picture &newValue)
 Set icon
Actionicon (Definition< Picture > &&f)
 Define icon.
ActiononTriggered (Function< void()> &&f)
 Set callback
void operator() () const
 Invoke the action's callback.
Actionoperator() (Function< void()> &&f)
 Set callback
Public Member Functions inherited from Object
 Object ()=default
 Create a null object.
 operator bool () const
 Check if this is a non-null object.
bool isNull () const
 Check if this is a null object.
int useCount () const
 Reference count.
template<class T>
bool is () const
 Check if this object is of type T.
template<class T>
as () const
 Cast this object to type T.
bool isWeak () const
 Check if the underlying object reference is weak.
bool operator== (const Object &other) const
 Equality operator.
std::strong_ordering operator<=> (const Object &other) const
 Ordering operator.

Additional Inherited Members

Public Types inherited from Object
using NullAccess = cc::NullAccess
 Error thrown when trying to access a null object.
using VirginityTestFailed = cc::VirginityTestFailed
 Error thrown when trying to initialize an object with a non-virgin state.
Protected Types inherited from Entity
using State = Object::State
 Internal state.
using Constructor = State *()
 Internal state constructor.
Protected Member Functions inherited from Entity
 Entity (State *newState)
 Initialize entity with newState.
 Entity (Constructor onDemand)
 Initialize a primordial entity.
template<class T>
T & get ()
 Get access to the entity's internal state of type T.
template<class T>
const T & get () const
 Get access to the entity's internal state.
Protected Member Functions inherited from Object
template<class T>
weak () const
template<class T>
void initOnce ()
 Create the object state when called the first time.
template<class T>
void initOncePerThread ()
 Create a distinct object state for each thread when called the first time in that thread.
 Object (State *newState)
 Initialize object with newState.
 Object (State *state, Alias)
 Object (State *state, Weak)
Objectoperator= (std::nullptr_t)
Static Protected Member Functions inherited from Entity
template<class T>
static StateonDemand ()
 Convenience template for initializing primordial entities.
Static Protected Member Functions inherited from Object
template<class T>
static T alias (const State *state)
 Create an alias object for the given state.
template<class T>
static T weak (const State *state)
Protected Attributes inherited from Object
Handle< Stateme
 Internal object state

Detailed Description

Explorable function within an application.

Constructor & Destructor Documentation

◆ Action() [1/3]

Action ( )

Create a primordial action.

◆ Action() [2/3]

Action ( const String & title)

Create a new action.

◆ Action() [3/3]

Action ( const Picture & icon)

Create a new action.

Member Function Documentation

◆ title() [1/3]

String title ( ) const

Get title.

◆ title() [2/3]

Action & title ( const String & newValue)

Set title

◆ title() [3/3]

Action & title ( Definition< String > && f)

Define title.

◆ shortcut() [1/3]

Shortcut shortcut ( ) const

Get shortcut.

◆ shortcut() [2/3]

Action & shortcut ( const Shortcut & newValue)

Set shortcut

◆ shortcut() [3/3]

Action & shortcut ( Definition< Shortcut > && f)

Define shortcut.

◆ icon() [1/3]

Picture icon ( ) const

Get icon.

◆ icon() [2/3]

Action & icon ( const Picture & newValue)

Set icon

◆ icon() [3/3]

Action & icon ( Definition< Picture > && f)

Define icon.

◆ onTriggered()

Action & onTriggered ( Function< void()> && f)

Set callback

◆ operator()() [1/2]

void operator() ( ) const

Invoke the action's callback.

◆ operator()() [2/2]

Action & operator() ( Function< void()> && f)

Set callback