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CoreComponents 3.0.0
A Modern C++ Toolkit
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Explorable function within an application. More...
#include <cc/Action>
Public Member Functions | |
| Action () | |
| Create a primordial action. | |
| Action (const String &title) | |
| Create a new action. | |
| Action (const Picture &icon) | |
| Create a new action. | |
| String | title () const |
| Get title. | |
| Action & | title (const String &newValue) |
| Set title | |
| Action & | title (Definition< String > &&f) |
| Define title. | |
| Shortcut | shortcut () const |
| Get shortcut. | |
| Action & | shortcut (const Shortcut &newValue) |
| Set shortcut | |
| Action & | shortcut (Definition< Shortcut > &&f) |
| Define shortcut. | |
| Picture | icon () const |
| Get icon. | |
| Action & | icon (const Picture &newValue) |
| Set icon | |
| Action & | icon (Definition< Picture > &&f) |
| Define icon. | |
| Action & | onTriggered (Function< void()> &&f) |
| Set callback | |
| void | operator() () const |
| Invoke the action's callback. | |
| Action & | operator() (Function< void()> &&f) |
| Set callback | |
Public Member Functions inherited from Object | |
| Object ()=default | |
| Create a null object. | |
| operator bool () const | |
| Check if this is a non-null object. | |
| bool | isNull () const |
| Check if this is a null object. | |
| template<class T > | |
| bool | is () const |
| Check if this object is of type T. | |
| template<class T > | |
| T | as () const |
| Cast this object to type T. | |
| bool | isWeak () const |
| Check if the underlying object reference is weak. | |
| bool | operator== (const Object &other) const |
| Equality operator. | |
| std::strong_ordering | operator<=> (const Object &other) const |
| Ordering operator. | |
| long | useCount () const |
| Reference count. | |
Additional Inherited Members | |
Protected Types inherited from Entity | |
| using | State = Object::State |
| Internal state. | |
| using | Constructor = State *() |
| Internal state constructor. | |
Protected Member Functions inherited from Entity | |
| Entity (State *newState) | |
| Initialize entity with newState. | |
| Entity (Constructor onDemand) | |
| Initialize a primordial entity. | |
| template<class T > | |
| T & | get () |
| Get access to the entity's internal state of type T. | |
| template<class T > | |
| const T & | get () const |
| Get access to the entity's internal state. | |
Protected Member Functions inherited from Object | |
| template<class T > | |
| T | weak () const |
| template<class T > | |
| void | initOnce () |
| Create the object state when called the first time. | |
| template<class T > | |
| void | initOncePerThread () |
| Create a distinct object state for each thread when called the first time in that thread. | |
| Object (State *newState) | |
| Initialize object with newState. | |
| Object (State *state, Alias) | |
| Object (State *state, Weak) | |
| Object & | operator= (std::nullptr_t) |
Static Protected Member Functions inherited from Entity | |
| template<class T > | |
| static State * | onDemand () |
| Convenience template for initializing primordial entities. | |
Static Protected Member Functions inherited from Object | |
| template<class T > | |
| static T | alias (const State *state) |
| Create an alias object for the given state. | |
| template<class T > | |
| static T | weak (const State *state) |
Protected Attributes inherited from Object | |
| Handle< State > | me |
| Internal object state | |
Explorable function within an application.
| Action | ( | ) |
Create a primordial action.
| String title | ( | ) | const |
Get title.
| Action & title | ( | Definition< String > && | f | ) |
Define title.
| Shortcut shortcut | ( | ) | const |
Get shortcut.
| Action & shortcut | ( | Definition< Shortcut > && | f | ) |
Define shortcut.
| Picture icon | ( | ) | const |
Get icon.
| Action & icon | ( | Definition< Picture > && | f | ) |
Define icon.
| void operator() | ( | ) | const |
Invoke the action's callback.