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| | NetworkRoute ()=default |
| | Create an invalid routing table entry.
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| int | sourceMask () const |
| | Size of the source address in bits
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| int | destinationMask () const |
| | Size of the destination address in bits
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| SocketAddress | source () const |
| | Source network address
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| SocketAddress | destination () const |
| | Destination network address.
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| SocketAddress | gateway () const |
| | Address of gateway to reach destination.
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| String | inputInterface () const |
| | Name of the network interface the packet arrives on the system.
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| String | outputInterface () const |
| | Name of the network interface the packet leaves leaves the system.
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| int | metric () const |
| | Cost to take the route.
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| int | priority () const |
| | Priority of the route.
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| | Object ()=default |
| | Create a null object.
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| | operator bool () const |
| | Check if this is a non-null object.
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| bool | isNull () const |
| | Check if this is a null object.
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| template<class T > |
| bool | is () const |
| | Check if this object is of type T.
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| template<class T > |
| T | as () const |
| | Cast this object to type T.
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| bool | isWeak () const |
| | Check if the underlying object reference is weak.
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| bool | operator== (const Object &other) const |
| | Equality operator.
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| std::strong_ordering | operator<=> (const Object &other) const |
| | Ordering operator.
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| long | useCount () const |
| | Reference count.
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template<class T > |
| T | weak () const |
| |
| template<class T > |
| void | initOnce () |
| | Create the object state when called the first time.
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| template<class T > |
| void | initOncePerThread () |
| | Create a distinct object state for each thread when called the first time in that thread.
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| | Object (State *newState) |
| | Initialize object with newState.
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| Object (State *state, Alias) |
| |
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| Object (State *state, Weak) |
| |
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Object & | operator= (std::nullptr_t) |
| |
| template<class T > |
| static T | alias (const State *state) |
| | Create an alias object for the given state.
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| |
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template<class T > |
| static T | weak (const State *state) |
| |
| Handle< State > | me |
| | Internal object state
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Network routing table access